TY - JOUR
T1 - X-reality for phantom limb management for amputees: A systematic review and meta-analysis
AU - Cheung, James Chung Wai
AU - Cheung, Daphne Sze Ki
AU - Ni, Ming
AU - Chen, Kam Wai
AU - Mao, Ye Jiao
AU - Feng, Lin
AU - Lam, Wing Kai
AU - Wong, Duo Wai Chi
AU - Leung, Aaron Kam Lun
N1 - Funding Information:
The work was supported by the Research Institute for Sports Science and Technology (Reference number: P0043798) and Internal Fund (Reference number: P0035805) of the Hong Kong Polytechnic University.
Publisher Copyright:
© 2023
PY - 2023/2/9
Y1 - 2023/2/9
N2 - Phantom limb is a disabling neuropsychiatric condition among amputees resulting in pain and disturbance that impact their functions, quality of life, and autonomy. While pharmacological approaches appeared to be ineffective, the emergence and integration of X-reality, including virtual reality, augmented reality, and mixed reality, might elevate the effectiveness of mirror therapy in managing phantom limb. The objective of this study is to review X-reality for managing phantom pain. A systematic search was conducted on PubMed, Scopus, Web of Science, PsycINFO, Embase, and CINAHL. Sixteen (n = 16) studies containing 66 lower-limb and 53 upper-limb amputees were included for the review over the thematic framework of amputee characteristics and intervention designs, while thirteen (n = 13) studies were further proceeded for the meta-analysis. We found eleven studies on virtual reality (n = 11), four studies on marker-based augmented reality (n = 4) and one study on mixed reality (n = 1) with a total of 40 game/task themes involving, motor skills, motor control, and stimulus-sensing. Regardless, all these interventions adopted the movement representation strategies with different techniques. Overall, the X-reality interventions reduced the pain level of the amputees (mean difference: -2.30, 95% CI, -3.38 to -1.22), especially the virtual reality subgroup (mean difference: -2.83, 95% CI, -4.43 to -1.22). However, there were substantial heterogeneity and partially explained by the subgroup analysis on publication year. The strength of evidence was limited by case reports and case series in this review.
AB - Phantom limb is a disabling neuropsychiatric condition among amputees resulting in pain and disturbance that impact their functions, quality of life, and autonomy. While pharmacological approaches appeared to be ineffective, the emergence and integration of X-reality, including virtual reality, augmented reality, and mixed reality, might elevate the effectiveness of mirror therapy in managing phantom limb. The objective of this study is to review X-reality for managing phantom pain. A systematic search was conducted on PubMed, Scopus, Web of Science, PsycINFO, Embase, and CINAHL. Sixteen (n = 16) studies containing 66 lower-limb and 53 upper-limb amputees were included for the review over the thematic framework of amputee characteristics and intervention designs, while thirteen (n = 13) studies were further proceeded for the meta-analysis. We found eleven studies on virtual reality (n = 11), four studies on marker-based augmented reality (n = 4) and one study on mixed reality (n = 1) with a total of 40 game/task themes involving, motor skills, motor control, and stimulus-sensing. Regardless, all these interventions adopted the movement representation strategies with different techniques. Overall, the X-reality interventions reduced the pain level of the amputees (mean difference: -2.30, 95% CI, -3.38 to -1.22), especially the virtual reality subgroup (mean difference: -2.83, 95% CI, -4.43 to -1.22). However, there were substantial heterogeneity and partially explained by the subgroup analysis on publication year. The strength of evidence was limited by case reports and case series in this review.
KW - Extended reality
KW - Limb telescoping
KW - Phantom pain
KW - Phantom sensation
UR - http://www.scopus.com/inward/record.url?scp=85150853817&partnerID=8YFLogxK
U2 - 10.1016/j.engreg.2023.02.002
DO - 10.1016/j.engreg.2023.02.002
M3 - Journal article
AN - SCOPUS:85150853817
SN - 2666-1381
VL - 4
SP - 134
EP - 151
JO - Engineered Regeneration
JF - Engineered Regeneration
IS - 2
ER -