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Vita: A crowdsensing-oriented mobile cyber-physical system

Research output: Journal article publicationJournal articleAcademic researchpeer-review

Abstract

As a prominent subcategory of cyber-physical systems, mobile cyber-physical systems could take advantage of widely used mobile devices, such as smartphones, as a convenient and economical platform that facilitates sophisticated and ubiquitous mobile sensing applications between humans and the surrounding physical world. This paper presents Vita, a novel mobile cyber-physical system for crowdsensing applications, which enables mobile users to perform mobile crowdsensing tasks in an efficient manner through mobile devices. Vita provides a flexible and universal architecture across mobile devices and cloud computing platforms by integrating the service-oriented architecture with resource optimization mechanism for crowdsensing, with extensive supports to application developers and end users. The customized platform of Vita enables intelligent deployments of tasks between humans in the physical world, and dynamic collaborations of services between mobile devices and cloud computing platform during run-time of mobile devices with service failure handling support. Our practical experiments show that Vita performs its tasks efficiently with a low computation and communication overhead on mobile devices, and eases the development of multiple mobile crowdsensing applications and services. In addition, we present a mobile crowdsensing application, Smart City, developed on Vita to demonstrate the functionalities and practical usage of Vita.
Original languageEnglish
Article number6558754
Pages (from-to)148-165
Number of pages18
JournalIEEE Transactions on Emerging Topics in Computing
Volume1
Issue number1
DOIs
Publication statusPublished - 1 Jun 2013

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 11 - Sustainable Cities and Communities
    SDG 11 Sustainable Cities and Communities

Keywords

  • Cloud
  • Crowdsensing
  • Mobile cyber-physical system
  • Social network
  • System architecture

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Information Systems
  • Human-Computer Interaction
  • Computer Science Applications

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