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Visual Engagement in Immersive VR: Modeling Nonlinear Dynamics of Presence and Technology Acceptance

Research output: Chapter in book / Conference proceeding › Conference article published in proceeding or book › Academic research › peer-review

Abstract

Immersive Virtual Reality (VR) environments create new opportunities for interactive learning by integrating embodied control, real-time feedback, and spatial attention. To understand how learners engage with these environments, we use gaze-ray casting—a lightweight proxy for attention based on headset orientation—to examine how visual focus on avatar gestures shapes task behaviour and perceived system interactivity. Our findings show that gaze predicted system interaction (β=0.726,R2=0.61), but this effect only enhanced presence for learners with high technological efficiency (interaction β=0.59). Crucially, gaze only predicted task activity when the UI overlays did not compete with avatar gestures. When interface elements occluded gesture space, gaze engagement dropped, and presence declined. Nonlinear analyses also revealed a tipping point: when both gaze and efficacy were high, dizziness reports spiked, an overload pattern missed in linear models. These results suggest that gaze-based engagement fosters immersion only when learners can fluently interpret system cues. Without adaptive support, active users may encounter strain rather than flow. Gaze-ray data, thus, offer a scalable diagnostic for detecting alignment, or friction, between learner attention and system design. Designing for immersive learning requires synchronising visual demands with user confidence and capacity, ensuring that interaction remains a source of motivation, not disruption.

Original languageEnglish
Title of host publicationComputer-Human Interaction Research and Applications - 9th International Conference, CHIRA 2025, Proceedings
EditorsJosef F. Krems, Hugo Plácido da Silva, Pietro Cipresso
PublisherSpringer Science and Business Media Deutschland GmbH
Pages134-151
Number of pages18
ISBN (Print)9783032164476
DOIs
Publication statusPublished - May 2026
Event9th International Conference on Computer-Human Interaction Research and Applications, CHIRA 2025 - Marbella, Spain
Duration: 20 Oct 2025 → 21 Oct 2025

Publication series

NameCommunications in Computer and Information Science
Volume2834 CCIS
ISSN (Print)1865-0929
ISSN (Electronic)1865-0937

Conference

Conference9th International Conference on Computer-Human Interaction Research and Applications, CHIRA 2025
Country/TerritorySpain
CityMarbella
Period20/10/25 → 21/10/25

Keywords

  • Eye-gaze tracking
  • Presence
  • Virtual reality

ASJC Scopus subject areas

  • General Computer Science
  • General Mathematics

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