Virtual suturing simulation based on commodity physics engine for medical learning

Kup Sze Choi, Sze Ho Chan, Wai Man Pang

Research output: Journal article publicationJournal articleAcademic researchpeer-review

27 Citations (Scopus)

Abstract

Development of virtual-reality medical applications is usually a complicated and labour intensive task. This paper explores the feasibility of using commodity physics engine to develop a suturing simulator prototype for manual skills training in the fields of nursing and medicine, so as to enjoy the benefits of rapid development and hardware-accelerated computation. In the prototype, spring-connected boxes of finite dimension are used to simulate soft tissues, whereas needle and thread are modelled with chained segments. Spherical joints are used to simulate suture's flexibility and to facilitate thread cutting. An algorithm is developed to simulate needle insertion and thread advancement through the tissue. Two-handed manipulations and force feedback are enabled with two haptic devices. Experiments on the closure of a wound show that the prototype is able to simulate suturing procedures at interactive rates. The simulator is also used to study a curvature-adaptive suture modelling technique. Issues and limitations of the proposed approach and future development are discussed.
Original languageEnglish
Pages (from-to)1781-1793
Number of pages13
JournalJournal of Medical Systems
Volume36
Issue number3
DOIs
Publication statusPublished - 1 Jun 2012

Keywords

  • Medical training
  • Physics engine
  • Suturing simulation
  • Virtual reality

ASJC Scopus subject areas

  • Medicine (miscellaneous)
  • Information Systems
  • Health Informatics
  • Health Information Management

Fingerprint

Dive into the research topics of 'Virtual suturing simulation based on commodity physics engine for medical learning'. Together they form a unique fingerprint.

Cite this