Virtual-spine: The collaboration between pervasive environment based simulator, game engine (mixed-reality) and pervasive messaging

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

3 Citations (Scopus)

Abstract

This paper outlines a project called 'Virtual-spine' which aims to convert seated posture data into interactive 3D representations of spine movement. Spine movement information is collected from pressure sensors installed at various locations on the seat. Sensor readings are combined with 'chair-id' and user 'profile' to obtain contextual hypotheses. The output is delivered via a messaging system developed to help prevent harmful and fixed postures in prolonged sitting. A specific setup for evaluation testing is also outlined.

Original languageEnglish
Title of host publicationProceedings of the 2013 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops, PervasiveHealth 2013
Pages45-48
Number of pages4
DOIs
Publication statusPublished - 2 Sep 2013
Externally publishedYes
Event2013 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops, PervasiveHealth 2013 - Venice, Italy
Duration: 5 May 20138 May 2013

Publication series

NameProceedings of the 2013 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops, PervasiveHealth 2013

Conference

Conference2013 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops, PervasiveHealth 2013
CountryItaly
CityVenice
Period5/05/138/05/13

Keywords

  • arduino
  • context
  • health
  • interactive 3D
  • pervasive computing
  • sitting
  • spine
  • unity 3D

ASJC Scopus subject areas

  • Computer Science Applications
  • Health Informatics

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