@inproceedings{6cffd68db61545f2bb0dd0fe514a5d26,
title = "Virtual-spine: The collaboration between pervasive environment based simulator, game engine (mixed-reality) and pervasive messaging",
abstract = "This paper outlines a project called 'Virtual-spine' which aims to convert seated posture data into interactive 3D representations of spine movement. Spine movement information is collected from pressure sensors installed at various locations on the seat. Sensor readings are combined with 'chair-id' and user 'profile' to obtain contextual hypotheses. The output is delivered via a messaging system developed to help prevent harmful and fixed postures in prolonged sitting. A specific setup for evaluation testing is also outlined.",
keywords = "arduino, context, health, interactive 3D, pervasive computing, sitting, spine, unity 3D",
author = "Wang, {Stephen Jia} and {Di Yu}, Yu",
year = "2013",
month = sep,
day = "2",
doi = "10.4108/icst.pervasivehealth.2013.252108",
language = "English",
isbn = "9781936968800",
series = "Proceedings of the 2013 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops, PervasiveHealth 2013",
pages = "45--48",
booktitle = "Proceedings of the 2013 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops, PervasiveHealth 2013",
note = "2013 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops, PervasiveHealth 2013 ; Conference date: 05-05-2013 Through 08-05-2013",
}