TY - JOUR
T1 - Virtual reality based multiple life skill training for intellectual disability: A multicenter randomized controlled trial
AU - Cheung, James Chung-Wai
AU - Ni, Ming
AU - Tam, Andy Yiu-Chau
AU - Chan, Tim Tin-Chun
AU - Cheung, Alyssa Ka-Yan
AU - Tsang, Ocean Yu-Hong
AU - Yip, Chi-Bun
AU - Lam, Wing-Kai
AU - Wong, Duo Wai-Chi
N1 - Publisher Copyright:
© 2022
PY - 2022/6
Y1 - 2022/6
N2 - Life skill-based training is essential for intellectual disabled individuals to regain autonomy and social inclusion. Virtual reality (VR) could deliver a nascent application that is more engaging and secure. The objective of this study was to evaluate the training effects of the VR-based multiple life skill training program on life skill performance, self-efficacy, memory, cognitive and behavioral functions via a multicenter randomized controlled trial. A total of 145 intellectual disabled participants were recruited for a randomized controlled trial with three intervention arms: VR (n = 42); traditional (n = 53); and control (n = 50). The life skill tasks for the interventions included 1) grocery shopping, 2) cooking, and 3) kitchen cleaning. Outcome measures were performance scores for the three tasks, self-efficacy scale, digit span score, and Frontal Assessment Battery score, graded by blinded assessors. Before-after effects of each group were evaluated using separated Wilcoxon Signed-rank tests. VR significantly improved cooking, cleaning performance, and memory span, while traditional training significantly improved shopping, cooking, and cleaning tasks. The generalized estimating equation evaluated effects between groups adjusted for age, gender and intelligence quotient (IQ). VR had significantly larger improvement effects in cooking and cleaning than the control group and memory span compared to traditional training and controls groups. IQ appeared to be a significant confounder on the training effect. Future work may consider developing artificial intelligence to customize programs depending on IQ level.
AB - Life skill-based training is essential for intellectual disabled individuals to regain autonomy and social inclusion. Virtual reality (VR) could deliver a nascent application that is more engaging and secure. The objective of this study was to evaluate the training effects of the VR-based multiple life skill training program on life skill performance, self-efficacy, memory, cognitive and behavioral functions via a multicenter randomized controlled trial. A total of 145 intellectual disabled participants were recruited for a randomized controlled trial with three intervention arms: VR (n = 42); traditional (n = 53); and control (n = 50). The life skill tasks for the interventions included 1) grocery shopping, 2) cooking, and 3) kitchen cleaning. Outcome measures were performance scores for the three tasks, self-efficacy scale, digit span score, and Frontal Assessment Battery score, graded by blinded assessors. Before-after effects of each group were evaluated using separated Wilcoxon Signed-rank tests. VR significantly improved cooking, cleaning performance, and memory span, while traditional training significantly improved shopping, cooking, and cleaning tasks. The generalized estimating equation evaluated effects between groups adjusted for age, gender and intelligence quotient (IQ). VR had significantly larger improvement effects in cooking and cleaning than the control group and memory span compared to traditional training and controls groups. IQ appeared to be a significant confounder on the training effect. Future work may consider developing artificial intelligence to customize programs depending on IQ level.
KW - Mental retardation
KW - Intellectual development
KW - X-reality
KW - Immersive rehabilitation
KW - Metaverse
UR - http://www.scopus.com/inward/record.url?scp=85129768972&partnerID=8YFLogxK
U2 - 10.1016/j.engreg.2022.03.003
DO - 10.1016/j.engreg.2022.03.003
M3 - Journal article
SN - 2666-1381
VL - 3
SP - 121
EP - 130
JO - Engineered Regeneration
JF - Engineered Regeneration
IS - 2
ER -