Abstract
This paper presents view synthesis optimization for 3D-HEVC based on a new texture smoothness process. In the original method, all pixels are exhaustively rendered to get distortions from synthesized views. Since not all pixels from the distorted depth map may cause distortions in the synthesized view, it brings unnecessary coding complexity. In this paper, lines of pixels are skipped based on the analysis of pixel regularity from smooth texture regions. It is due to the fact that the distorted disparity may not have much effect on the synthesized view in smooth texture regions. The proposed method can reduce the coding complexity of view synthesis optimization without significant performance loss.
| Original language | English |
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| Title of host publication | 2015 IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2015 - Proceedings |
| Publisher | IEEE |
| Pages | 1443-1447 |
| Number of pages | 5 |
| Volume | 2015-August |
| ISBN (Electronic) | 9781467369978 |
| DOIs | |
| Publication status | Published - 1 Jan 2015 |
| Event | 40th IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2015 - Brisbane Convention and Exhibition Centre, Brisbane, Australia Duration: 19 Apr 2014 → 24 Apr 2014 |
Conference
| Conference | 40th IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2015 |
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| Country/Territory | Australia |
| City | Brisbane |
| Period | 19/04/14 → 24/04/14 |
Keywords
- 3D-HEVC
- depth coding
- texture smoothness
- view synthesis optimization
- VSO
ASJC Scopus subject areas
- Signal Processing
- Software
- Electrical and Electronic Engineering