View synthesis optimization based on texture smoothness for 3D-HEVC

Huan Dou, Yui Lam Chan, Ke Bin Jia, Wan Chi Siu

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

11 Citations (Scopus)

Abstract

This paper presents view synthesis optimization for 3D-HEVC based on a new texture smoothness process. In the original method, all pixels are exhaustively rendered to get distortions from synthesized views. Since not all pixels from the distorted depth map may cause distortions in the synthesized view, it brings unnecessary coding complexity. In this paper, lines of pixels are skipped based on the analysis of pixel regularity from smooth texture regions. It is due to the fact that the distorted disparity may not have much effect on the synthesized view in smooth texture regions. The proposed method can reduce the coding complexity of view synthesis optimization without significant performance loss.
Original languageEnglish
Title of host publication2015 IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2015 - Proceedings
PublisherIEEE
Pages1443-1447
Number of pages5
Volume2015-August
ISBN (Electronic)9781467369978
DOIs
Publication statusPublished - 1 Jan 2015
Event40th IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2015 - Brisbane Convention and Exhibition Centre, Brisbane, Australia
Duration: 19 Apr 201424 Apr 2014

Conference

Conference40th IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2015
CountryAustralia
CityBrisbane
Period19/04/1424/04/14

Keywords

  • 3D-HEVC
  • depth coding
  • texture smoothness
  • view synthesis optimization
  • VSO

ASJC Scopus subject areas

  • Signal Processing
  • Software
  • Electrical and Electronic Engineering

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