Using board game design and animation creation for assessment - A case study in a subject of information systems audit and control

Cheuk Hang Au, Walter S.L. Fung, Xin Xu

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

5 Citations (Scopus)

Abstract

Both board games and animations have been used as learning tools for various disciplines in many universities. Students have sometimes been assessed for their learning outcome in subjects where they enroll by participating in playing the board games or watching the animations. Nonetheless, not many will seek students to create the games or animations. On the other hand, Information Security (InfoSec), audit and control, as well as risk management are traditional disciplines where games and animations were rarely introduced. A study was undertaken to induce senior undergraduate students to design board games or to create animations as part of the assessment, in a subject of Information System Audit and Control. One motivation is to validate whether students who chose the said options for group project may have a better learning experience than other students who chose the traditional assessment method. The research also tries to explore the possible adoption of board games and animations as part of the subject assessment. We included both game design and animation design as group project options. After the completion of the project, we invited the students, lecturers of other courses and professionals from the industry to comment on our alternative options of the group project. Our results indicated students had a better project experience and learning climate when designing board games or animations for their project, while the preliminary feedback from the industry and other academics are both positive in general.
Original languageEnglish
Title of host publication2016 IEEE 8th International Conference on Engineering Education
Subtitle of host publicationEnhancing Engineering Education Through Academia-Industry Collaboration, ICEED 2016
PublisherIEEE
Pages44-49
Number of pages6
ISBN (Electronic)9781509015955
DOIs
Publication statusPublished - 14 Feb 2017
Event8th IEEE International Conference on Engineering Education, ICEED 2016 - Kuala Lumpur, Malaysia
Duration: 7 Dec 20168 Dec 2016

Conference

Conference8th IEEE International Conference on Engineering Education, ICEED 2016
Country/TerritoryMalaysia
CityKuala Lumpur
Period7/12/168/12/16

Keywords

  • Animation for learning
  • Board game design
  • Engineering education
  • Game-based learning
  • Information security
  • Information system audit

ASJC Scopus subject areas

  • Education
  • Engineering (miscellaneous)

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