TY - JOUR
T1 - User-Oriented Edge Node Grouping in Mobile Edge Computing
AU - Li, Qing
AU - Ma, Xiao
AU - Zhou, Ao
AU - Luo, Xiapu
AU - Wang, Shangguang
N1 - Funding Information:
This work was supported in part by the National Key R&D Program of China under Grant 2020YFB1805500 and in part by the National Science Foundation of China under Grants 61922017, 61921003, 61902036, and 62032003.
Publisher Copyright:
© 2002-2012 IEEE.
PY - 2023/6/1
Y1 - 2023/6/1
N2 - In mobile edge computing networks, densely deployed access points are empowered with computation and storage capacities. This brings benefits of enlarged edge capacity, ultra-low latency, and reduced backhaul congestion. This paper concerns edge node grouping in mobile edge computing, where multiple edge nodes serve one end user cooperatively to enhance user experience. Most existing studies focus on centralized schemes that have to collect global information and thus induce high overhead. Although some recent studies propose efficient decentralized schemes, most of them did not consider the system uncertainty from both the wireless environment and other users. To tackle the aforementioned problems, we first formulate the edge node grouping problem as a game that is proved to be an exact potential game with a unique Nash equilibrium. Then, we propose a novel decentralized learning-based edge node grouping algorithm, which guides users to make decisions by learning from historical feedback. Furthermore, we investigate two extended scenarios by generalizing our computation model and communication model, respectively. We further prove that our algorithms converge to the Nash equilibrium with upper-bounded learning loss. Simulation results show that our mechanisms can achieve up to 96.99% of the oracle benchmark.
AB - In mobile edge computing networks, densely deployed access points are empowered with computation and storage capacities. This brings benefits of enlarged edge capacity, ultra-low latency, and reduced backhaul congestion. This paper concerns edge node grouping in mobile edge computing, where multiple edge nodes serve one end user cooperatively to enhance user experience. Most existing studies focus on centralized schemes that have to collect global information and thus induce high overhead. Although some recent studies propose efficient decentralized schemes, most of them did not consider the system uncertainty from both the wireless environment and other users. To tackle the aforementioned problems, we first formulate the edge node grouping problem as a game that is proved to be an exact potential game with a unique Nash equilibrium. Then, we propose a novel decentralized learning-based edge node grouping algorithm, which guides users to make decisions by learning from historical feedback. Furthermore, we investigate two extended scenarios by generalizing our computation model and communication model, respectively. We further prove that our algorithms converge to the Nash equilibrium with upper-bounded learning loss. Simulation results show that our mechanisms can achieve up to 96.99% of the oracle benchmark.
KW - Mobile edge computing
KW - edge node grouping
KW - game theory
KW - reinforcement learning
UR - http://www.scopus.com/inward/record.url?scp=85122579253&partnerID=8YFLogxK
U2 - 10.1109/TMC.2021.3139362
DO - 10.1109/TMC.2021.3139362
M3 - Journal article
SN - 1536-1233
VL - 22
SP - 3691
EP - 3705
JO - IEEE Transactions on Mobile Computing
JF - IEEE Transactions on Mobile Computing
IS - 6
ER -