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Usability of a virtual reality environment simulating an automated teller machine for assessing and training persons with acquired brain injury

  • Nai Kuen Fong
  • , Kathy Y.Y. Chow
  • , Bianca C.H. Chan
  • , Kino C.K. Lam
  • , Jeff C.K. Lee
  • , Teresa H.Y. Li
  • , Elaine W.H. Yan
  • , Asta T.Y. Wong

Research output: Journal article publicationJournal articleAcademic researchpeer-review

Abstract

Objective. This study aimed to examine the usability of a newly designed virtual reality (VR) environment simulating the operation of an automated teller machine (ATM) for assessment and training. Design. Part I involved evaluation of the sensitivity and specificity of a non-immersive VR program simulating an ATM (VR-ATM). Part II consisted of a clinical trial providing baseline and post-intervention outcome assessments. Setting. A rehabilitation hospital and university-based teaching facilities were used as the setting. Participants. A total of 24 persons in the community with acquired brain injury (ABI) - 14 in Part I and 10 in Part II - made up the participants in the study. Interventions. In Part I, participants were randomized to receive instruction in either an "early" or a "late" VR-ATM program and were assessed using both the VR program and a real ATM. In Part II, participants were assigned in matched pairs to either VR training or computer-assisted instruction (CAI) teaching programs for six 1-hour sessions over a three-week period. Outcome Measures. Two behavioral checklists based on activity analysis of cash withdrawals and money transfers using a real ATM were used to measure average reaction time, percentage of incorrect responses, level of cues required, and time spent as generated by the VR system; also used was the Neurobehavioral Cognitive Status Examination. Results. The sensitivity of the VR-ATM was 100% for cash withdrawals and 83.3% for money transfers, and the specificity was 83% and 75%, respectively. For cash withdrawals, the average reaction time of the VR group was significantly shorter than that of the CAI group (p = 0.021). We found no significant differences in average reaction time or accuracy between groups for money transfers, although we did note positive improvement for the VR-ATM group. Conclusion. We found the VR-ATM to be usable as a valid assessment and training tool for relearning the use of ATMs prior to real-life practice in persons with ABI.
Original languageEnglish
Article number19
JournalJournal of NeuroEngineering and Rehabilitation
Volume7
Issue number1
DOIs
Publication statusPublished - 3 May 2010

ASJC Scopus subject areas

  • Rehabilitation
  • Health Informatics

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