Keyphrases
Tabletop
100%
Upper Limb
100%
Traumatic Brain Injury
100%
Virtual Reality Exposure Therapy
100%
Movement Skills
100%
Tracking System
50%
Statistical Analysis
50%
Virtual Reality
50%
Virtual Training
50%
Treatment Phase
50%
Standardized Tests
50%
Virtual Reality System
50%
Multiple Baseline
50%
Movement Accuracy
50%
Motor Learning
50%
Upper Limb Rehabilitation
50%
Rehabilitation System
50%
Movement Feedback
50%
Baseline Performance
50%
Tangible User Interface
50%
Speed Trajectory
50%
Camera Tracking
50%
Bimanual Dexterity
50%
Smoothed Data
50%
Large Scale Trial
50%
Upper Limb Performance
50%
Computer Science
Virtual Reality
100%
Design Research
50%
Virtual Reality System
50%
Tracking System
50%
Treatment Phase
50%
Tangible User Interface
50%
Standardized Test
50%
Case Study
50%
Primary Objective
50%
Psychology
Traumatic Brain Injury
100%
Case Study
100%
Study Design
100%
Statistical Analysis
100%
Engineering
Virtual Reality
100%
System Element
100%
Movement Skill
66%
Measured System
33%
Scale Trial
33%
User Interfaces
33%