TY - GEN
T1 - Transferring Object Layouts from Virtual to Physical Rooms
T2 - 36th Computer Graphics International Conference, CGI 2019
AU - Sin, Ping Tat
AU - Ng, Hiu Fung
AU - Shiu, Chi Keung Simon
AU - Chung, Fu Lai Korris
AU - Leong, Hong Va
PY - 2019/1/1
Y1 - 2019/1/1
N2 - One crucial problem in VR is to establish a good correspondence between the virtual and physical scenes, while respecting the key structure and layout of the two spaces. A VR scene may well allow a user to move towards a certain direction, but in reality, a wall could block his/her path. The reason is that the virtual scene is often designed by designers for a large user population, being unable to consider individual physical constraints. Recent works involve redirected walking or additional VR hardware. We propose an alternative solution by adapting the virtual scene to the physical scene. The goal is to preserve the layout of the original design while allowing the virtual scene to be fully walkable. To move towards that goal, this paper proposes an object layout transfer mechanism to transfer an object layout from a virtual room to a physical room. A VR application can automatically transfer a designer’s virtual scene to fit any household room. Our solution involves key object layout features extraction and a multi-stage algorithm to shuffle the objects in the physical space. A user study is conducted to demonstrate that the proposed model is able to synthesize transferred layouts that appear to be created by a human designer.
AB - One crucial problem in VR is to establish a good correspondence between the virtual and physical scenes, while respecting the key structure and layout of the two spaces. A VR scene may well allow a user to move towards a certain direction, but in reality, a wall could block his/her path. The reason is that the virtual scene is often designed by designers for a large user population, being unable to consider individual physical constraints. Recent works involve redirected walking or additional VR hardware. We propose an alternative solution by adapting the virtual scene to the physical scene. The goal is to preserve the layout of the original design while allowing the virtual scene to be fully walkable. To move towards that goal, this paper proposes an object layout transfer mechanism to transfer an object layout from a virtual room to a physical room. A VR application can automatically transfer a designer’s virtual scene to fit any household room. Our solution involves key object layout features extraction and a multi-stage algorithm to shuffle the objects in the physical space. A user study is conducted to demonstrate that the proposed model is able to synthesize transferred layouts that appear to be created by a human designer.
KW - Layout discrepancy measure
KW - Object layout transfer
KW - Space adaptation
UR - http://www.scopus.com/inward/record.url?scp=85067690703&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-22514-8_21
DO - 10.1007/978-3-030-22514-8_21
M3 - Conference article published in proceeding or book
AN - SCOPUS:85067690703
SN - 9783030225131
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 253
EP - 265
BT - Advances in Computer Graphics - 36th Computer Graphics International Conference, CGI 2019, Proceedings
A2 - Gavrilova, Marina
A2 - Chang, Jian
A2 - Thalmann, Nadia Magnenat
A2 - Hitzer, Eckhard
A2 - Ishikawa, Hiroshi
PB - Springer-Verlag
Y2 - 17 June 2019 through 20 June 2019
ER -