Abstract
(ACM). Recently, virtual reality (VR) and augmented reality (AR) applications have become popular. Hence, designers must be trained to be better equipped to design VR applications and games. However, current VR prototyping approaches present many obstacles to design students; for example, most applications require programming skills that involve a steep learning curve for design students without technical backgrounds. A VR/AR prototyping method that involves a gentle learning curve is thus required. This study proposed such a method, and conducted a 3-hour workshop with master-level design students. The outcome is reported in this paper. Observations and reflections are presented.
Original language | English |
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Title of host publication | CHI 2017 Extended Abstracts - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems |
Subtitle of host publication | Explore, Innovate, Inspire |
Publisher | Association for Computing Machinery |
Pages | 2646-2651 |
Number of pages | 6 |
Volume | Part F127655 |
ISBN (Electronic) | 9781450346566 |
DOIs | |
Publication status | Published - 6 May 2017 |
Event | 2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI EA 2017 - Denver, United States Duration: 6 May 2017 → 11 May 2017 |
Conference
Conference | 2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI EA 2017 |
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Country/Territory | United States |
City | Denver |
Period | 6/05/17 → 11/05/17 |
Keywords
- Augmented reality
- Design education
- Design methodology
- Interaction design
- Prototype
- Prototyping
- Virtual reality
ASJC Scopus subject areas
- Human-Computer Interaction
- Computer Graphics and Computer-Aided Design
- Software