Training virtual reality and augmented reality prototyping without coding

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

1 Citation (Scopus)


(ACM). Recently, virtual reality (VR) and augmented reality (AR) applications have become popular. Hence, designers must be trained to be better equipped to design VR applications and games. However, current VR prototyping approaches present many obstacles to design students; for example, most applications require programming skills that involve a steep learning curve for design students without technical backgrounds. A VR/AR prototyping method that involves a gentle learning curve is thus required. This study proposed such a method, and conducted a 3-hour workshop with master-level design students. The outcome is reported in this paper. Observations and reflections are presented.
Original languageEnglish
Title of host publicationCHI 2017 Extended Abstracts - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems
Subtitle of host publicationExplore, Innovate, Inspire
PublisherAssociation for Computing Machinery
Number of pages6
VolumePart F127655
ISBN (Electronic)9781450346566
Publication statusPublished - 6 May 2017
Event2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI EA 2017 - Denver, United States
Duration: 6 May 201711 May 2017


Conference2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI EA 2017
Country/TerritoryUnited States


  • Augmented reality
  • Design education
  • Design methodology
  • Interaction design
  • Prototype
  • Prototyping
  • Virtual reality

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design
  • Software

Cite this