Towards Trustworthy Augmented Reality in The Metaverse Era: Probing Manipulative Designs in Virtual-Physical Commercial Platforms

Esmee De Haas, Huang Yiming, Carlos Bermejo, Zijun Lin, Pan Hui, Lik Hang Lee (Corresponding Author)

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

4 Citations (Scopus)

Abstract

E-commerce has become an important activity where new advances in technology shape the shopper experience. At the same time, the metaverse is seen as the next milestone to revolutionize the e-commerce experience, where immersion, realism, and ubiquity are its main features. However, under such circumstances, manipulative designs to 'trick' users toward intended choices or outcomes can become more effective. This paper sheds light on the design space of manipulative techniques in e-commerce applications for the meta-verse, reinforcing our understanding of interface design guidelines and counteracting malicious practices.

Original languageEnglish
Title of host publicationProceedings - 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2023
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages779-780
Number of pages2
ISBN (Electronic)9798350348392
DOIs
Publication statusPublished - Mar 2023
Event2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2023 - Shanghai, China
Duration: 25 Mar 202329 Mar 2023

Publication series

NameProceedings - 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2023

Conference

Conference2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2023
Country/TerritoryChina
CityShanghai
Period25/03/2329/03/23

Keywords

  • Human-centered computing-Human computer interaction-Interaction paradigms-Mixed/ augmented reality & Virtual reality
  • Human-centered computing-User experience-User experience & usability

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Science Applications
  • Human-Computer Interaction
  • Media Technology

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