Towards more natural digital content manipulation via user freehand gestural interaction in a living room

Sang Su Lee, Jeonghun Chae, Hyunjeong Kim, Youn Kyung Lim, Kun Pyo Lee

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

25 Citations (Scopus)

Abstract

Advances in dynamic gesture recognition technologies now make it possible to investigate freehand input techniques. This study tried to understand how users manipulate digital content on a distant screen by hand gesture interaction in a living room environment. While there have been many existing studies that investigate freehand input techniques, we developed and applied a novel study methodology based on a combination of both an existing user elicitation study and conventional Wizard-of-Oz study that involved another non-technical user for providing feedback. Through the study, many useful issues and implications for making freehand gesture interaction design more natural in a living room environment were generated which have not been covered in previous works. Furthermore, we could observe how the initial user-defined gestures are changed over time.

Original languageEnglish
Title of host publicationUbiComp 2013 - Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing
Pages617-626
Number of pages10
DOIs
Publication statusPublished - 15 Oct 2013
Externally publishedYes
Event2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, UbiComp 2013 - Zurich, Switzerland
Duration: 8 Sep 201312 Sep 2013

Publication series

NameUbiComp 2013 - Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing

Conference

Conference2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, UbiComp 2013
CountrySwitzerland
CityZurich
Period8/09/1312/09/13

Keywords

  • Design method
  • Gesture interaction
  • Interaction design

ASJC Scopus subject areas

  • Software

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