Towards an integrated approach to studying virtual reality-mediated social behaviors

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

Abstract

The study on social behaviors that are mediated by virtual reality (VR) has become a major challenge for researchers given the increasing popularity of VR in the mass market. In this study, we reviewed and discussed certain issues on studying social behavior toward multi-user VR application in different settings. This study is aimed at proposing an integrated approach to studying VR-mediated social behaviors. The diversity in contexts of multi-user VR applications guarantees extensive research foci, such as team dynamics, trust, and persuasion. An integrated approach that can address this new class of research questions on social behavior in VR is necessary. The traditional research methods may capture various aspects of VR-mediated social behaviors, whereas several methods may demonstrate limitations. This paper explores the possibilities and challenges of an integrated approach to studying VR-mediated social behaviors.

Original languageEnglish
Title of host publicationHuman-Computer Interaction. Theories, Methods, and Human Issues - 20th International Conference, HCI International 2018, Proceedings
EditorsMasaaki Kurosu
PublisherSpringer-Verlag
Pages102-113
Number of pages12
ISBN (Print)9783319912370
DOIs
Publication statusPublished - Jul 2018
Event20th International Conference on Human-Computer Interaction, HCI 2018 - Las Vegas, United States
Duration: 15 Jul 201820 Jul 2018

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10901 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference20th International Conference on Human-Computer Interaction, HCI 2018
Country/TerritoryUnited States
CityLas Vegas
Period15/07/1820/07/18

Keywords

  • Methodology
  • Social behavior
  • Virtual reality

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science

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