TY - GEN
T1 - Towards a Metaverse of Knowledge
T2 - 21st International Conference on Web-Based Learning, ICWL 2022 and 7th International Symposium on Emerging Technologies for Education, SETE 2022
AU - Sin, Zackary P.T.
AU - Zhao, Isaac Dan
AU - Wu, Astin C.H.
AU - Li, Richard Chen
AU - Ng, Peter H.F.
AU - Huang, Xiao
AU - Baciu, George
AU - Cao, Jiannong
AU - Li, Qing
N1 - Publisher Copyright:
© 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.
PY - 2023/5/26
Y1 - 2023/5/26
N2 - The academic success of students can be improved by an understanding of the academic domain they are navigating. As such, they may benefit from gaining valuable perspective into the shape of their chosen field via an enhanced visual aid. We discuss K-Cube VR, a work-in-progress academic domain browser, which provides visualization of such information through knowledge graphs in virtual reality. We then present the theoretical motivations of such a project, proposing in the process new principles for learning in the metaverse. These principles are an attempt to integrate current educational trends, immersive learning, and visual literacy, within a constructivist pedagogical framework. It is hoped that the proposed principles and our implementation via K-Cube VR can inspire future metaverse learning environments.
AB - The academic success of students can be improved by an understanding of the academic domain they are navigating. As such, they may benefit from gaining valuable perspective into the shape of their chosen field via an enhanced visual aid. We discuss K-Cube VR, a work-in-progress academic domain browser, which provides visualization of such information through knowledge graphs in virtual reality. We then present the theoretical motivations of such a project, proposing in the process new principles for learning in the metaverse. These principles are an attempt to integrate current educational trends, immersive learning, and visual literacy, within a constructivist pedagogical framework. It is hoped that the proposed principles and our implementation via K-Cube VR can inspire future metaverse learning environments.
KW - Comprehending academic domain
KW - Constructivism
KW - Immersive learning
KW - Metaverse learning principles
KW - Visual literacy
UR - http://www.scopus.com/inward/record.url?scp=85163401366&partnerID=8YFLogxK
U2 - 10.1007/978-3-031-33023-0_19
DO - 10.1007/978-3-031-33023-0_19
M3 - Conference article published in proceeding or book
AN - SCOPUS:85163401366
SN - 9783031330223
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 214
EP - 225
BT - Learning Technologies and Systems - 21st International Conference on Web-Based Learning, ICWL 2022, and 7th International Symposium on Emerging Technologies for Education, SETE 2022, Revised Selected Papers
A2 - González-González, Carina S.
A2 - Area-Moreira, Manuel
A2 - Fernández-Manjón, Baltasar
A2 - Li, Frederick
A2 - García-Peñalvo, Francisco José
A2 - Sciarrone, Filippo
A2 - Spaniol, Marc
A2 - García-Holgado, Alicia
A2 - Hemmje, Matthias
A2 - Hao, Tianyong
PB - Springer Science and Business Media Deutschland GmbH
Y2 - 21 November 2022 through 23 November 2022
ER -