TY - GEN
T1 - Toward Interactive Reading
T2 - 24th Annual ACM Interaction Design and Children Conference, IDC 2025
AU - Xue, Katie
AU - Mao, Yaxuan
AU - Yu, Junnan
AU - Luo, Yuhan
N1 - Publisher Copyright:
© 2025 Copyright held by the owner/author(s).
PY - 2025/6/23
Y1 - 2025/6/23
N2 - Adolescence is a critical stage in developing life-long reading ability, but many adolescents struggle with reading due to inadequate vocabularies, lack of interest, and limited self-regulation. Amidst existing technology for reading support, few are specifically designed for this group. As the first step to bridge this gap, we conducted co-design sessions with 10 participants aged from 14 to 17 (with seven exhibiting attention deficiency or hyperactivity) to explore their challenges in reading and the support they need. We found that participants' design ideas were primarily centered around structured previews or visual elements with positive sentiment to sustain their motivation to read, multi-sensory stimuli to make reading interesting and engaging, and progress monitoring combined with high-intensity visuals to improve reading efficiency. Drawing from the findings, we discuss the needs behind participants' designs and future directions for supporting the development of adolescents' reading ability.
AB - Adolescence is a critical stage in developing life-long reading ability, but many adolescents struggle with reading due to inadequate vocabularies, lack of interest, and limited self-regulation. Amidst existing technology for reading support, few are specifically designed for this group. As the first step to bridge this gap, we conducted co-design sessions with 10 participants aged from 14 to 17 (with seven exhibiting attention deficiency or hyperactivity) to explore their challenges in reading and the support they need. We found that participants' design ideas were primarily centered around structured previews or visual elements with positive sentiment to sustain their motivation to read, multi-sensory stimuli to make reading interesting and engaging, and progress monitoring combined with high-intensity visuals to improve reading efficiency. Drawing from the findings, we discuss the needs behind participants' designs and future directions for supporting the development of adolescents' reading ability.
KW - Adolescents
KW - Learning
KW - Reading
UR - https://www.scopus.com/pages/publications/105010342683
U2 - 10.1145/3713043.3731503
DO - 10.1145/3713043.3731503
M3 - Conference article published in proceeding or book
AN - SCOPUS:105010342683
T3 - Proceedings - 24th Annual ACM Interaction Design and Children Conference, IDC 2025
SP - 904
EP - 909
BT - Proceedings - 24th Annual ACM Interaction Design and Children Conference, IDC 2025
PB - Association for Computing Machinery, Inc
Y2 - 23 June 2025 through 26 June 2025
ER -