Toward an Edu-Metaverse of Knowledge: Immersive Exploration of University Courses

Zackary P.T. Sin, Ye Jia, Astin C.H. Wu, Isaac Dan Zhao, Richard Chen Li, Peter H.F. Ng, Xiao Huang, George Baciu, Jiannong Cao, Qing Li

Research output: Journal article publicationJournal articleAcademic researchpeer-review

15 Citations (Scopus)

Abstract

Metaverse, an alternative universe for play, work, and interaction, has become a captivating topic for academia and industry in recent times. This opens the question on what a metaverse for education, or edu-metaverse, should look like. It is believed that this metaverse for learning should be grounded by a pedagogical theory. Particularly, we propose a constructivist metaverse learning theory with eight actionable principles to guide the edu-metaverse and its applications. With this metaverse learning theory, we further propose the framework for an edu-metaverse; it is essentially walkable yellow pages that connect knowledge. The core idea is to combine the structure of knowledge graphs and the immersion of virtual reality in order to facilitate association, exploration, and engagement in learning. Our current prototype for this edu-metaverse vision, K-Cube VR, is also presented. We have tested K-Cube VR for the introduction of course topics to our students and the results indicate that our edu-metaverse framework benefits students by providing a focused environment and structured learning on the topics of a course, akin to a mind map. Overall, in this article, we present an edu-metaverse design that is rooted in a constructivist pedagogy that already shows promising results from a pilot user study via our metaverse prototype.

Original languageEnglish
Article number3290814
Pages (from-to)1096-1110
Number of pages15
JournalIEEE Transactions on Learning Technologies
Volume16
Issue number6
DOIs
Publication statusPublished - 1 Dec 2023

Keywords

  • Constructivism
  • e-learning tools
  • education metaverse
  • immersive learning (IL)
  • knowledge graph
  • metaverse learning
  • virtual reality

ASJC Scopus subject areas

  • General Engineering
  • Education
  • Computer Science Applications

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