The teeboard: An education-friendly construction platform for e-textiles and wearable computing

Grace Ngai, Stephen C F Chan, Joey C Y Cheung, Winnie W Y Lau

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

39 Citations (Scopus)


The field of wearable computing and e-textiles has recently attracted much interest from the research and general community. Recent developments in this field raises the possibility of e-textile construction kits for hobbyists and novices alike. The unique nature of wearable computing and e- textiles also gives it a lot of potential as an educational computing topic, as it allows students to exercise their creativity and imagination while learning about computing and technology. However, there are numerous difficulties involved in deploying existing technology in an educational environment. Current state of the art technology and techniques are not yet robust or reliable enough to stand up to the demands of educational computing, and they require a high level of skill from the user. In this paper, we present the Tec Board. a constructive platform for e-textiles and wearable computing that is designed specifically to "lower the floor" for the integration of e-textiles into educational computing.
Original languageEnglish
Title of host publicationCHI 2009
Subtitle of host publicationDigital Life New World - Proceedings of the 27th International Conference on Human Factors in Computing Systems
Number of pages10
Publication statusPublished - 1 Dec 2009
Event27th International Conference Extended Abstracts on Human Factors in Computing Systems, CHI 2009 - Boston, MA, United States
Duration: 4 Apr 20099 Apr 2009


Conference27th International Conference Extended Abstracts on Human Factors in Computing Systems, CHI 2009
Country/TerritoryUnited States
CityBoston, MA


  • Construction kits
  • E-textiles
  • Educational computing
  • Electronic textiles
  • Teeboard
  • Wearable computing

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design

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