The role of design fiction in participatory design processes

Sus Lyckvi, Virpi Roto, Elizabeth Buie, Yiying Wu

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

20 Citations (Scopus)


Participatory design is in essence very malleable as any design technique could lend itself to it, as long as users and stakeholders are involved. Design fictions however, have more often been used as either a vehicle for critical designs, or as a sheer design tool, created by designers for designers as a means to drive ideation. In the 2010s however, the HCI community has opened up for using design fictions in conjunction with participatory methods and in parallel, researchers have started to explore the practices of creating and using fictions more thoroughly. In response to this, this workshop aims to explore if, how, and when in the design process participatory design practices and design fictions can be combined. We aim to create a first overview of the combined Participatory Design / Design Fiction process, including a set of practical examples. In this we invite not only interaction design researchers and practitioners, but also participants from related fields such as creative writers and artists in general.

Original languageEnglish
Title of host publicationNordiCHI 2018
Subtitle of host publicationRevisiting the Life Cycle - Proceedings of the 10th Nordic Conference on Human-Computer Interaction
PublisherAssociation for Computing Machinery
Number of pages4
ISBN (Electronic)9781450364379
Publication statusPublished - 29 Sept 2018
Externally publishedYes
Event10th Nordic Conference on Human-Computer Interaction, NordiCHI 2018 - Oslo, Norway
Duration: 29 Sept 20183 Oct 2018

Publication series

NameACM International Conference Proceeding Series


Conference10th Nordic Conference on Human-Computer Interaction, NordiCHI 2018


  • Design fiction
  • Design methodology
  • Design methods
  • Design process
  • Participatory design

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications


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