Configurative and morphological studies harness indicators to support conceptual and spatial frameworks specific to formal models of cities. However, the presence of new indicators, the scale of territories, and morphological methods are not only revising the praxis of configurative approaches; they collectively impact how and in what way the knowledge transfer occurs within educational settings. This paper explains how the contextual setting of the Greater Bay Area (GBA) as an urban agglomeration (UA) shifts the morphological framework in both its analytic tools and in its design premise. The paper covers the crossover to gamification (gameboarding) as a ‘design and test’ methodology providing a step-by-step account of rapid and succinct gameboarding phases for morphological studies. With close to 17 speculative models and three years of a collaborative studio, conclusions are drawn on the value of hybridizing morphological education with gamification, challenging uniform planning practices for future development within complex ecosystems.
|Conference||XXVIII International Seminar on Urban Form, ISUF2021: Urban Form and the Sustainable and Prosperous Cities|
|Period||29/06/21 → 3/07/21|
- Morphology pedagogy
- spatial framework
- game boarding