TY - JOUR
T1 - The Dark Side of Augmented Reality: Exploring Manipulative Designs in AR
AU - Wang, Xian
AU - Lee, Lik Hang
AU - Bermejo Fernandez, Carlos
AU - Hui, Pan
N1 - Funding Information:
This research was partially supported by the MetaUST project fromHKUST(GZ) and the FIT project [Grant No. 325570] from the Academy of Finland
Publisher Copyright:
© 2023 Taylor & Francis Group, LLC.
PY - 2023/3/27
Y1 - 2023/3/27
N2 - Augmented Reality (AR) applications are becoming more mainstream, with successful examples in the mobile environment like Pokemon GO. Current malicious techniques can exploit these environments’ immersive and mixed nature (physical-virtual) to trick users into providing more personal information, i.e., dark patterns. Dark patterns are deceiving techniques (e.g., interface tricks) designed to influence individuals’ behavioural decisions. However, there are few studies regarding dark patterns’ potential issues in AR environments. In this work, using scenario construction to build our prototypes, we investigate the potential future approaches that dark patterns can have. We use VR mockups in our user study to analyze the effects of dark patterns in AR. Our study indicates that dark patterns are effective in immersive scenarios, and the use of novel techniques, such as “haptic grabbing” to draw participants’ attention, can influence their movements. Finally, we discuss the impact of such malicious techniques and what techniques can mitigate them.
AB - Augmented Reality (AR) applications are becoming more mainstream, with successful examples in the mobile environment like Pokemon GO. Current malicious techniques can exploit these environments’ immersive and mixed nature (physical-virtual) to trick users into providing more personal information, i.e., dark patterns. Dark patterns are deceiving techniques (e.g., interface tricks) designed to influence individuals’ behavioural decisions. However, there are few studies regarding dark patterns’ potential issues in AR environments. In this work, using scenario construction to build our prototypes, we investigate the potential future approaches that dark patterns can have. We use VR mockups in our user study to analyze the effects of dark patterns in AR. Our study indicates that dark patterns are effective in immersive scenarios, and the use of novel techniques, such as “haptic grabbing” to draw participants’ attention, can influence their movements. Finally, we discuss the impact of such malicious techniques and what techniques can mitigate them.
KW - augmented reality
KW - Dark patterns
UR - http://www.scopus.com/inward/record.url?scp=85151080536&partnerID=8YFLogxK
U2 - 10.1080/10447318.2023.2188799
DO - 10.1080/10447318.2023.2188799
M3 - Journal article
AN - SCOPUS:85151080536
SN - 1044-7318
JO - International Journal of Human-Computer Interaction
JF - International Journal of Human-Computer Interaction
ER -