The Connection of Educational Toy and Technology

Lok To Chen, Sin Ting Chiu, Yi Teng Shih

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

Abstract

Games and toys play a very important role in children’s lives, contributing to the development of a range of cognitive, motor, psychosocial and linguistic skills. This report describes the design and use of a novel educational activity which combines the classic skill-building features of toys and games, but which also links the real and digital worlds in a creative and interactive way for both preschool children and their parents. The activity is called Un.Blox and it consists of three progressive stages: learning, practice and creation. Interaction is enhanced at every stage by the use of an augmented reality (AR) app.

Original languageEnglish
Title of host publicationInternational Conference on Design and Semantics of Form and Movement
EditorsMiguel Bruns, Lin-Lin Chen, Jun Hu, Sara Colombo, Yihyun Lim, Steven Kyffin, Ozcan Vieira, E. Jeroen Raijmakers, Lucia Rampino, Edgar Rodriguez Ramirez, Dagmar Johanna Steffen, Calvin Wong
PublisherThe Hong Kong Polytechnic University, Hong Kong
Pages252-256 D
ISBN (Print)9789623678704
Publication statusPublished - Jul 2023
Event12th International Conference on Design and Semantics of Form and Movement, DeSForM 2023 - Hong Kong, Hong Kong
Duration: 5 Jul 20237 Jul 2023

Publication series

NameInternational Conference on Design and Semantics of Form and Movement
ISSN (Electronic)2706-6150

Conference

Conference12th International Conference on Design and Semantics of Form and Movement, DeSForM 2023
Country/TerritoryHong Kong
CityHong Kong
Period5/07/237/07/23

Keywords

  • Children
  • Creation
  • Digital
  • Education
  • Toy Design

ASJC Scopus subject areas

  • Arts and Humanities (miscellaneous)
  • Human-Computer Interaction
  • Mechanics of Materials

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