TY - GEN
T1 - The Changing Dynamic of Social Interaction in World of Warcraft
T2 - 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008
AU - Chen, Vivian Hsueh Hua
AU - Duh, Henry Been Lirn
AU - Renyi, Hong
PY - 2008
Y1 - 2008
N2 - This study examines how changes in game features through patches and expansions can affect the social interaction within massively multiplayer games. Since patches and expansions are now commonplace within massively multiplayer games, understanding of the relationship would enable better production of social capital. In-depth interviews uncovered that the recent changes to the World of Warcraft affect in-game social interaction in 3 aspects. The areas of social interaction affected included interpersonal relationships, community size and social alienation. The discussions highlight how these findings can advance models of social interaction within MMOs.
AB - This study examines how changes in game features through patches and expansions can affect the social interaction within massively multiplayer games. Since patches and expansions are now commonplace within massively multiplayer games, understanding of the relationship would enable better production of social capital. In-depth interviews uncovered that the recent changes to the World of Warcraft affect in-game social interaction in 3 aspects. The areas of social interaction affected included interpersonal relationships, community size and social alienation. The discussions highlight how these findings can advance models of social interaction within MMOs.
KW - Social interaction, Social computing, MMO Game, Human Factors, Theory
UR - http://www.scopus.com/inward/record.url?scp=67649411706&partnerID=8YFLogxK
U2 - 10.1145/1501750.1501834
DO - 10.1145/1501750.1501834
M3 - Conference article published in proceeding or book
AN - SCOPUS:67649411706
SN - 9781605583938
T3 - Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008
SP - 356
EP - 359
BT - Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008
Y2 - 3 December 2008 through 5 December 2008
ER -