The Changing Dynamic of Social Interaction in World of Warcraft: The Impacts of Game Feature Change

Vivian Hsueh Hua Chen, Henry Been Lirn Duh, Hong Renyi

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

18 Citations (Scopus)

Abstract

This study examines how changes in game features through patches and expansions can affect the social interaction within massively multiplayer games. Since patches and expansions are now commonplace within massively multiplayer games, understanding of the relationship would enable better production of social capital. In-depth interviews uncovered that the recent changes to the World of Warcraft affect in-game social interaction in 3 aspects. The areas of social interaction affected included interpersonal relationships, community size and social alienation. The discussions highlight how these findings can advance models of social interaction within MMOs.

Original languageEnglish
Title of host publicationProceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008
Pages356-359
Number of pages4
DOIs
Publication statusPublished - 2008
Externally publishedYes
Event2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008 - Yokohama, Japan
Duration: 3 Dec 20085 Dec 2008

Publication series

NameProceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008

Conference

Conference2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008
Country/TerritoryJapan
CityYokohama
Period3/12/085/12/08

Keywords

  • Social interaction, Social computing, MMO Game, Human Factors, Theory

ASJC Scopus subject areas

  • Artificial Intelligence
  • Software
  • Media Technology

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