the “ABCDE” of video gaming control: Arguments, basic research, conceptual models, documented lessons, and evaluation

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Abstract

This commentary responds to the review conducted by Király et al. (2018). The review enlightens and is useful in view of the limited studies on problematic use of video games and related control policies. It is argued that when considering regulation policies on video games, reference should be made to the arguments involved (A), basic research (B), conceptual models on problem video game use (C), documented lessons learning the broad field of addiction (D), and the need for rigorous evaluation (E). Besides “supply” reduction, it is vital to look at “demand” reduction in terms of how inner strengths may help to reduce the problematic use of video games.

Original languageEnglish
Pages (from-to)3-6
Number of pages4
JournalJournal of Behavioral Addictions
Volume8
Issue number1
DOIs
Publication statusPublished - 1 Mar 2019

Keywords

  • Prevention
  • Regulation
  • Video game use
  • Young people

ASJC Scopus subject areas

  • Medicine (miscellaneous)
  • Clinical Psychology
  • Psychiatry and Mental health

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