TY - GEN
T1 - Supporting Physically Active CS-Ed for Children
T2 - 2024 CHI Conference on Human Factors in Computing Sytems, CHI EA 2024
AU - Cowit, Noah
AU - Yu, Junnan
N1 - Publisher Copyright:
© 2024 Association for Computing Machinery. All rights reserved.
PY - 2024/5/11
Y1 - 2024/5/11
N2 - In this work, we share our design exploration of coding blocks to incorporate physical play into programming kits for children's computing education. First, we cover the tradition of experiential learning in computing education, with descriptions of where physical play fits into that practice. Next, we describe children's programming workshops to explore how physical play could be incorporated into coding kits. From these workshops, we recommend a set of coding blocks for physical play divided into four categories: (1) motion sensing, (2) sound sensing, (3) proximity sensing, and (4) gameplay information. These coding blocks for the first time systematically present physical play friendly programming commands, supplementing previous works on developing coding tools to combine physical play and coding for children. Finally, we describe our implementation of these coding blocks on the micro:bit-a low-cost widely distributed computer science educational kit-and describe the results of a functionality test with nine graduate design students.
AB - In this work, we share our design exploration of coding blocks to incorporate physical play into programming kits for children's computing education. First, we cover the tradition of experiential learning in computing education, with descriptions of where physical play fits into that practice. Next, we describe children's programming workshops to explore how physical play could be incorporated into coding kits. From these workshops, we recommend a set of coding blocks for physical play divided into four categories: (1) motion sensing, (2) sound sensing, (3) proximity sensing, and (4) gameplay information. These coding blocks for the first time systematically present physical play friendly programming commands, supplementing previous works on developing coding tools to combine physical play and coding for children. Finally, we describe our implementation of these coding blocks on the micro:bit-a low-cost widely distributed computer science educational kit-and describe the results of a functionality test with nine graduate design students.
KW - Children
KW - Coding blocks
KW - Computational learning
KW - Physical play
UR - http://www.scopus.com/inward/record.url?scp=85194180221&partnerID=8YFLogxK
U2 - 10.1145/3613905.3650973
DO - 10.1145/3613905.3650973
M3 - Conference article published in proceeding or book
AN - SCOPUS:85194180221
T3 - Conference on Human Factors in Computing Systems - Proceedings
SP - 1
EP - 7
BT - CHI 2024 - Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Sytems
PB - Association for Computing Machinery
Y2 - 11 May 2024 through 16 May 2024
ER -