Abstract
In recent years, there is a growing phenomenon
with children playing mobile devices. Overplaying mobile
devices, however, may not lead to a balanced childhood. Lack
of physical touch-and-feel stimulus is detrimental to children.
Can touch-and-feel stuffed toys be made more appealing to
children for a wider variety on their playtime diet? We
explore a stuffed toy controller which integrates elements from
both digital and make-believe games in an attempt to enrich
children interaction experience. A user study was conducted
to evaluate the effectiveness of the proposed controller while
another children-oriented user study shows that make-believe
augmented reality games played by the toy controller can
enhance children’s interest in stuffed toys.
with children playing mobile devices. Overplaying mobile
devices, however, may not lead to a balanced childhood. Lack
of physical touch-and-feel stimulus is detrimental to children.
Can touch-and-feel stuffed toys be made more appealing to
children for a wider variety on their playtime diet? We
explore a stuffed toy controller which integrates elements from
both digital and make-believe games in an attempt to enrich
children interaction experience. A user study was conducted
to evaluate the effectiveness of the proposed controller while
another children-oriented user study shows that make-believe
augmented reality games played by the toy controller can
enhance children’s interest in stuffed toys.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of IEEE International Symposium on Multimedia |
| Publisher | IEEE Computer Society |
| Pages | 75-78 |
| Number of pages | 4 |
| ISBN (Print) | 978-1-6654-3734-9 |
| Publication status | Published - Dec 2021 |
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