TY - GEN
T1 - Structuring narrative interaction: What we can learn from Heavy Rain
AU - Wei, Huaxin
PY - 2011/12/1
Y1 - 2011/12/1
N2 - Designing interactive narrative has been focused intensively on creating "smart" storytelling systems that react intelligently to players. Such systems, however, take a lot resource to develop and, as a result, rarely produce a full-scale narrative experience. This paper studies the structure of the interactive narrative game Heavy Rain and reveals some economic design strategies that address the problem.
AB - Designing interactive narrative has been focused intensively on creating "smart" storytelling systems that react intelligently to players. Such systems, however, take a lot resource to develop and, as a result, rarely produce a full-scale narrative experience. This paper studies the structure of the interactive narrative game Heavy Rain and reveals some economic design strategies that address the problem.
KW - Heavy Rain
KW - interactive narrative
KW - narrative design
UR - https://www.scopus.com/pages/publications/84855382947
U2 - 10.1007/978-3-642-25289-1_43
DO - 10.1007/978-3-642-25289-1_43
M3 - Conference article published in proceeding or book
SN - 9783642252884
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 338
EP - 341
BT - Interactive Storytelling - 4th International Conference on Interactive Digital Storytelling, ICIDS 2011, Proceedings
T2 - 4th International Conference on Interactive Digital Storytelling, ICIDS 2011
Y2 - 28 November 2011 through 1 December 2011
ER -