Structuring narrative interaction: What we can learn from Heavy Rain

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

7 Citations (Scopus)

Abstract

Designing interactive narrative has been focused intensively on creating "smart" storytelling systems that react intelligently to players. Such systems, however, take a lot resource to develop and, as a result, rarely produce a full-scale narrative experience. This paper studies the structure of the interactive narrative game Heavy Rain and reveals some economic design strategies that address the problem.
Original languageEnglish
Title of host publicationInteractive Storytelling - 4th International Conference on Interactive Digital Storytelling, ICIDS 2011, Proceedings
Pages338-341
Number of pages4
DOIs
Publication statusPublished - 1 Dec 2011
Externally publishedYes
Event4th International Conference on Interactive Digital Storytelling, ICIDS 2011 - Vancouver, BC, Canada
Duration: 28 Nov 20111 Dec 2011

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume7069 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference4th International Conference on Interactive Digital Storytelling, ICIDS 2011
CountryCanada
CityVancouver, BC
Period28/11/111/12/11

Keywords

  • Heavy Rain
  • interactive narrative
  • narrative design

ASJC Scopus subject areas

  • Computer Science(all)
  • Theoretical Computer Science

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