TY - GEN
T1 - Structuring and engaging - The roles of design fictions in a co-design workshop
AU - Huusko, Maria
AU - Wu, Yiying
AU - Roto, Virpi
N1 - Funding Information:
We thank our workshop participants for their participation and contributing insights in the interviews. We thank DIMECC for initiating and organising the research program and Business Finland for sponsorship.
Publisher Copyright:
© 2018 Copyright is held by the owner/author(s). Publication rights licensed to ACM.
PY - 2018/12/4
Y1 - 2018/12/4
N2 - fictions present speculative and provocative stories to create space for discussion and reflection. Through building a story world, they provide a space for prototyping and presenting new ideas and perspectives. In a workshop context, they can play a role in creating an engaging experience and insights for further use. This paper presents a case study of a co-design workshop '2030 - An Ecosystem Odyssey' that utilised design fictions as a tool. As part of the DIMECC 'Design for Value' research program, the workshop involving companies from maritime and manufacturing industries and research partners used design fictions as a tool in the business-to-business context. While the research program focused on new forms of business collaboration brought on by autonomous systems and digital disruption, the workshop aimed at exploring the societal and human values of the future that was being built. In the workshop, new autonomous systems and extreme efficiency were explored from the perspectives of data sharing, employee wellbeing and humans in it all. As a result, design fictions created discussion and speculated on scenarios and future possibilities, while also provided different perspectives into them. The findings from the study are the roles that design fictions can serve in a workshop and the whole process of planning, running and participating in it. The ten roles of design fictions are divided into three groups, providing insights on how design fiction as a tool participate in setting the scene, structuring the tasks and embedding values into the discussions in the workshop context.
AB - fictions present speculative and provocative stories to create space for discussion and reflection. Through building a story world, they provide a space for prototyping and presenting new ideas and perspectives. In a workshop context, they can play a role in creating an engaging experience and insights for further use. This paper presents a case study of a co-design workshop '2030 - An Ecosystem Odyssey' that utilised design fictions as a tool. As part of the DIMECC 'Design for Value' research program, the workshop involving companies from maritime and manufacturing industries and research partners used design fictions as a tool in the business-to-business context. While the research program focused on new forms of business collaboration brought on by autonomous systems and digital disruption, the workshop aimed at exploring the societal and human values of the future that was being built. In the workshop, new autonomous systems and extreme efficiency were explored from the perspectives of data sharing, employee wellbeing and humans in it all. As a result, design fictions created discussion and speculated on scenarios and future possibilities, while also provided different perspectives into them. The findings from the study are the roles that design fictions can serve in a workshop and the whole process of planning, running and participating in it. The ten roles of design fictions are divided into three groups, providing insights on how design fiction as a tool participate in setting the scene, structuring the tasks and embedding values into the discussions in the workshop context.
KW - Co-design workshop
KW - Design fiction
KW - Societal values
KW - Workshop facilitation method
UR - http://www.scopus.com/inward/record.url?scp=85061225749&partnerID=8YFLogxK
U2 - 10.1145/3292147.3292165
DO - 10.1145/3292147.3292165
M3 - Conference article published in proceeding or book
AN - SCOPUS:85061225749
T3 - ACM International Conference Proceeding Series
SP - 234
EP - 241
BT - Proceedings of the 30th Australian Computer-Human Interaction Conference, OzCHI 2018
A2 - Morrison, Ann
A2 - Buchanan, George
A2 - Waycott, Jenny
A2 - Billinghurst, Mark
A2 - Stevenson, Duncan
A2 - Choi, J.H.-J.
A2 - Billinghurst, Mark
A2 - Kelly, Ryan
A2 - McKay, Dana
A2 - Lugmayr, Artur
PB - Association for Computing Machinery
T2 - 30th Australian Conference on Computer-Human Interaction, OzCHI 2018
Y2 - 4 December 2018 through 7 December 2018
ER -