Strifeshadow fantasy: A massive multi-player online game

Hang T. Chan, Kow Chuen Chang

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

4 Citations (Scopus)

Abstract

Strifeshadow Fantasy (SSF) is a massive, multi-player online, role-playing game. Players of this game, acting as avatars, search for the ancient signs, and their goals are to defeat the God of Destruction. Players can adventure in the game alone or co-operate with the others through the chat box. SSF is available for free and there are currently more than 10,000 registered users. In this article, we highlight the overall software architecture of SSF, which is based on a simple server-client model and HTTP. We will also describe in details two problems encountered in the course of designing SSF and the solutions to them. The first one is a local state consistency problem which is to ensure that each client participating in the game will eventually receive all the state updates once and only once. The second one is a connection jamming problem that is a result of using nonpersistent HTTP connections for the communication between the game server and clients.
Original languageEnglish
Title of host publication2004 1st IEEE Consumer Communications and Networking Conference, CCNC 2004; Consumer Networking
Subtitle of host publicationClosing the Digital Divide - Proceedings
Pages557-562
Number of pages6
Publication statusPublished - 6 Jul 2004
Event2004 1st IEEE Consumer Communications and Networking Conference, CCNC 2004; Consumer Networking: Closing the Digital Divide - Proceedings - Las Vegas, NV, United States
Duration: 5 Jan 20048 Jan 2004

Conference

Conference2004 1st IEEE Consumer Communications and Networking Conference, CCNC 2004; Consumer Networking: Closing the Digital Divide - Proceedings
Country/TerritoryUnited States
CityLas Vegas, NV
Period5/01/048/01/04

ASJC Scopus subject areas

  • General Engineering

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