Sonic-badminton: Audio-augmented Badminton game for blind people

Shin Kim, Kun Pyo Lee, Tek Jin Nam

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

9 Citations (Scopus)

Abstract

How to enhance the quality of life for the blind, in particular through sports or entertainment? HCI researchers have investigated physical games, but there is a lack of methods to improve blind people's social interaction and self-esteem through the physical exercise. To address this issue, we present Sonic-Badminton, an audio-augmented badminton game. It uses a virtual shuttlecock implied by audio feedback. We conducted a preliminary user study with the blind and sighted participants to examine the game is enjoyable to both type of participants. The results indicated that both can enjoy the game and play in a similar level. The use of real badminton racket and simple stereo sound to guide virtual shuttlecock help them enjoying the game. Based on the result, we discuss implications for further audio-based augmented badminton and other ball-based sports for the blind.

Original languageEnglish
Title of host publicationCHI EA 2016
Subtitle of host publication#chi4good - Extended Abstracts, 34th Annual CHI Conference on Human Factors in Computing Systems
PublisherAssociation for Computing Machinery
Pages1922-1929
Number of pages8
ISBN (Electronic)9781450340823
DOIs
Publication statusPublished - 7 May 2016
Externally publishedYes
Event34th Annual CHI Conference on Human Factors in Computing Systems, CHI EA 2016 - San Jose, United States
Duration: 7 May 201612 May 2016

Publication series

NameConference on Human Factors in Computing Systems - Proceedings
Volume07-12-May-2016

Conference

Conference34th Annual CHI Conference on Human Factors in Computing Systems, CHI EA 2016
Country/TerritoryUnited States
CitySan Jose
Period7/05/1612/05/16

Keywords

  • Assistive technology
  • Audio-augmentation
  • Badminton
  • Blinds
  • Game

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design

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