Socializing in an online gaming community: Social interaction in World of Warcraft

Vivian Hsueh Hua Chen, Henry Been Lirn Duh

Research output: Chapter in book / Conference proceedingChapter in an edited book (as author)Academic researchpeer-review

Abstract

Massive Multiplayer Online Games (MMOG) allows a large number of players to cooperate, compete and interact meaningfully in the online environment. Gamers are able to form social network with fellow gamers and create a unique virtual community. Although research has discussed the importance of social interaction in MMOG, it fails to articulate how social interaction takes place in the game. The current chapter aims to depict how gamers interact and socialize with each other in a popular MMOG, World of Warcraft. Through virtual ethnography, specific interaction patterns and communication behaviors within the community are discussed. It is concluded that the types of social interaction taken place in the gaming world is influenced by the temporal and spatial factors of the game as well as the game mechanisms.

Original languageEnglish
Title of host publicationVirtual Community Practices and Social Interactive Media
Subtitle of host publicationTechnology Lifecycle and Workflow Analysis
PublisherIGI Global
Pages190-206
Number of pages17
ISBN (Print)9781605663401
DOIs
Publication statusPublished - 2009
Externally publishedYes

ASJC Scopus subject areas

  • General Computer Science
  • General Social Sciences

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