SMIL-based eLearning wrapper for incorporating computer games on personalized multimedia course materials

Elvis Wai Chung Leung, Frederick W.B. Li, Qing Li, Rynson W.H. Lau

Research output: Journal article publicationConference articleAcademic researchpeer-review

1 Citation (Scopus)


A dramatic increase in the development of technology-based teaching and learning has been witnessed in the past decade. Many universities and corporations have started to rethink the design and implementation of learning systems. In particular, these systems do not have powerful multimedia retrieval features for responding to student enquiries based on individual students' background and interests. In this paper, we present a SMIL-based approach to manage text, graphics, audios, and videos for incorporating computer games on personalized media-based course materials to satisfy the needs of individual students. In particular, we incorporate computer games in the personalized course materials so as to further promote learning interest, motivate thinking, and retain students learning on the Internet. The facilities and capabilities of user profiles, XML, game engine, and SMIL are incorporated and utilized in a prototype system that has been presented by RealOne on the PC platform.

Original languageEnglish
Pages (from-to)270-281
Number of pages12
JournalLecture Notes in Computer Science
Publication statusPublished - 19 Oct 2005
Externally publishedYes
Event3rd International Conference on Human.Society@Internet - HSI 2005 - Tokyo, Japan
Duration: 27 Jul 200529 Jul 2005

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)


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