Abstract
From gold farmers and '100 million brain-damaged online gamers' to the world's biggest game company and more players than US citizens, China seems like the cabinet of curiosities for the whole world of digital gaming. This article focuses on news coverage around Chinese gaming and presents three phases of such journalism. China's emerging games market was most prominently featured between 1999 and 2005, while 2006-2011 focused on extreme play behavior in China. Most recently, a discourse of vast business opportunities and stabilizing markets has been presented by Western news media. In total more than 853 news articles are explored in parallel to the theoretical concept of Sinological-orientalism. This article suggests significant historical changes in the ways in which knowledge of Chinese gaming has been produced in English language news media.
Original language | English |
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Pages (from-to) | 298-315 |
Number of pages | 18 |
Journal | Games and Culture |
Volume | 11 |
Issue number | 3 |
DOIs | |
Publication status | Published - 1 Jan 2015 |
Keywords
- China
- digital games
- game culture
- game development
- globalization
- identity
- news
- orientalism
- representation
- Sinological-orientalism
ASJC Scopus subject areas
- Cultural Studies
- Communication
- Anthropology
- Arts and Humanities (miscellaneous)
- Applied Psychology
- Human-Computer Interaction