Keyphrases
Leader-follower Game
100%
As-a-service
100%
Service Provider
33%
Travellers
33%
Mathematical Program with Equilibrium Constraints
33%
Transportation Services
33%
Network Effects
22%
Travel Cost
11%
Bi-level Programming
11%
Resource Allocation
11%
Numerical Experiments
11%
Strong Duality
11%
Branch-and-bound Algorithm
11%
Service Price
11%
Optimization Framework
11%
Bilevel Problem
11%
Benchmarking Method
11%
Level of Participation
11%
Managerial Insights
11%
New Business Models
11%
Service Resources
11%
Linear Quadratic
11%
Mixed Integer Linear
11%
Mobility Data
11%
Two-sided Markets
11%
Mobile Internet Technology
11%
Interacting Agents
11%
Realistic Mobility
11%
Price Allocation
11%
Mathematics
Equilibrium Constraint
100%
Mathematical Programming
100%
Programming Problem
33%
Integer
33%
Benchmarking
33%
Minimizes
33%
Strong Duality
33%
Numerical Experiment
33%
Social Sciences
Legislation
100%
Mobility as a Service
100%
Transport
44%
Service Provider
33%
Business Model
11%
Network Analysis
11%
Price
11%
Resource Allocation
11%
Engineering
Service Provider
100%
Reformulation
66%
Service Platform
66%
Numerical Experiment
33%
Electric Network Analysis
33%
Economics, Econometrics and Finance
Network Economics
100%
Business Model
33%
Branch and Bound
33%
Price
33%