Sharing imagination and emotion through the use of lively interactive products

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

2 Citations (Scopus)

Abstract

People using the same product may also share meaning and affect. Grounded in phenomenology in philosophy, cognitive semantics in cognitive science, and the psychology of emotion, this paper argues that lively interactive products, which feature dynamic images with reactivity and contingency, can evoke shared mental images and feelings via familiar sensorimotor experience in two states of interaction, namely continuous feedback (i.e., coupling of user input and system feedback) and extended change (i.e., system change while input pauses). The overall enduring interaction triggers imaginative conceptual blends in users at multiple cognitive levels. Meanwhile, emotions are elicited during different moments. Users thus echo similar imagined thoughts and feelings through the use. This paper introduces interpretive analysis for designers or researchers, showing how the model assists in analyzing inter-subjective user experiences and opens up possibilities for creating more socially resonating products.
Original languageEnglish
Title of host publication9th International Conference on Design and Emotion 2014
Subtitle of host publicationThe Colors of Care
PublisherUniversidad de los Andes
Pages202-210
Number of pages9
ISBN (Electronic)9789587740707
Publication statusPublished - 1 Jan 2014
Event9th International Conference on Design and Emotion 2014 - Bogota, Cali and Medellin, Colombia
Duration: 6 Oct 201410 Oct 2014

Conference

Conference9th International Conference on Design and Emotion 2014
Country/TerritoryColombia
CityBogota, Cali and Medellin
Period6/10/1410/10/14

Keywords

  • Embodied cognition
  • Emotion
  • Imagination
  • Interaction design
  • Sensorimotor experience

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Arts and Humanities (miscellaneous)
  • Cultural Studies
  • Human Factors and Ergonomics
  • Computer Graphics and Computer-Aided Design

Cite this