Abstract
Gaze estimation has widespread applications. However, little work has explored gaze estimation on smartphones, even though they are fast becoming ubiquitous. This paper presents ScreenGlint, a novel approach which exploits the glint (reflection) of the screen on the user's cornea for gaze estimation, using only the image captured by the front-facing camera. We first conduct a user study on common postures during smartphone use. We then design an experiment to evaluate the accuracy of ScreenGlint under varying face-to-screen distances. An in-depth evaluation involving multiple users is conducted and the impact of head pose variations is investigated. ScreenGlint achieves an overall angular error of 2.44° without head pose variations, and 2.94° with head pose variations. Our technique compares favorably to state-of-the-art research works, indicating that the glint of the screen is an effective and practical cue to gaze estimation on the smartphone platform. We believe that this work can open up new possibilities for practical and ubiquitous gaze-aware applications.
Original language | English |
---|---|
Title of host publication | CHI 2017 - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems |
Subtitle of host publication | Explore, Innovate, Inspire |
Publisher | Association for Computing Machinery |
Pages | 2546-2557 |
Number of pages | 12 |
Volume | 2017-May |
ISBN (Electronic) | 9781450346559 |
DOIs | |
Publication status | Published - 2 May 2017 |
Event | 2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI 2017 - Denver, United States Duration: 6 May 2017 → 11 May 2017 |
Conference
Conference | 2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI 2017 |
---|---|
Country/Territory | United States |
City | Denver |
Period | 6/05/17 → 11/05/17 |
Keywords
- Gaze estimation
- Glint
- Mobile eye tracker
- Screen reflection
ASJC Scopus subject areas
- Human-Computer Interaction
- Computer Graphics and Computer-Aided Design
- Software