Abstract
Interest management is essential for scalable collaborative virtual environments (CVEs) which sought to reduce band-width consumption on the network. Most of the interest management systems such as Data Distribution Management (DDM) service of the High Level Architecture (HLA) concentrate on providing precise message filtering mechanisms. However, in doing so a second problem is introduced: the CPU cycle overheads of filtering process. If the cost in terms of computational resources of interest management itself is too high, it would be unsuitable for real time applications such as multiplayer online games (MOGs) for which runtime performance is important. In this paper we present a scalable interest management algorithm which is suitable for HLA DDM. Our approach employs the collision detection method of I-COLLIDE for fast interest matching. Furthermore, the algorithm has been implemented in our commercialized MOG middleware - Lucid Platform. Experimental evidence demonstrates that it works well in practice.
Original language | English |
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Title of host publication | VRST'05 - ACM Symposium on Virtual Reality Software and Technology 2005 |
Pages | 82-85 |
Number of pages | 4 |
Volume | 2006 |
Publication status | Published - 21 Sept 2006 |
Event | VRST'05 - ACM Symposium on Virtual Reality Software and Technology 2005 - Monterey, CA, United States Duration: 7 Nov 2005 → 9 Nov 2005 |
Conference
Conference | VRST'05 - ACM Symposium on Virtual Reality Software and Technology 2005 |
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Country/Territory | United States |
City | Monterey, CA |
Period | 7/11/05 → 9/11/05 |
Keywords
- Collaborative Virtual Environments
- Collision Detection
- Computer Games
- Data Distribution Management
- High Level Architecture
- Interest Management
ASJC Scopus subject areas
- General Engineering