Sandtime: A tangible interaction featured gaming installation to encourage social interaction among children

Chulin Yang, Stephen Jia Wang

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

1 Citation (Scopus)

Abstract

From the study of social-interaction enhanced gaming design, aimed at providing a public environment which supports tangible & social interactions among children, we designed Sandtime. Sandtime is a public installation designed to encourage such interaction. Using the Tangible Interaction Design approach, this gaming installation features collaborative play and social interactions under public context, where children can collaboratively interact with the virtual inscreen characters by manipulating physical objects. This design is based on the study of how interactive gaming facilities can help to ease anxiety and enhance social interactions among children. In this paper, we want to continue this line of research by exploring further the elements that can enhance such interaction experience. This paper focuses specifically on sensory play and how it can help to facilitate social interaction.

Original languageEnglish
Title of host publicationInteractivity, Game Creation, Design, Learning, and Innovation - 5th International Conference, ArtsIT 2016 and 1st International Conference, DLI 2016, Proceedings
EditorsAnthony L. Brooks, Eva Brooks
PublisherSpringer-Verlag
Pages137-144
Number of pages8
ISBN (Print)9783319558332
DOIs
Publication statusPublished - Mar 2017
Externally publishedYes
Event5th International Conference on Arts and Technology, ArtsIT 2016 and 1st International Conference on Design, Learning and Innovation, DLI 2016 - Esbjerg, Denmark
Duration: 2 May 20163 May 2016

Publication series

NameLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
Volume196
ISSN (Print)1867-8211

Conference

Conference5th International Conference on Arts and Technology, ArtsIT 2016 and 1st International Conference on Design, Learning and Innovation, DLI 2016
Country/TerritoryDenmark
CityEsbjerg
Period2/05/163/05/16

Keywords

  • Sensory play
  • Social anxiety
  • Tangible interaction

ASJC Scopus subject areas

  • Computer Networks and Communications

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