Abstract
The model-based coding technique has become one of the hottest object-based coding members recently. There are vast amount of research on feature extraction, motion tracking and model-synthesizing techniques, but little effort has been paid to texture extraction. In this paper, we present a robust texture extraction technique which can generate a single spherical texture map for a generic model in model-based video coding. The proposed technique is robust to the object's orientation in the view and can be efficiently implemented with parallel processing technique.
Original language | English |
---|---|
Pages (from-to) | 329-336 |
Number of pages | 8 |
Journal | Proceedings of SPIE - The International Society for Optical Engineering |
Volume | 3811 |
Publication status | Published - 1 Dec 1999 |
Event | Proceedings of the 1999 Vision Geometry VIII - Denver, CO, United States Duration: 19 Jul 1999 → 20 Jul 1999 |
ASJC Scopus subject areas
- Electrical and Electronic Engineering
- Condensed Matter Physics