This study investigated the relationships between types of gambling activity, problem behaviors, and self-esteem with adolescent problem gambling in Hong Kong. From a sample of 2,258 students aged between 12 and 17, study results showed that playing Poker and gaming in Amusement Game Centers (entertainment venues with gaming machines) had the strongest predictive value, implying a gambling-permissive culture regarding gambling as an entertainment, with parental and societal support and availability of gambling opportunities, has more impact on adolescent problem gambling than other personal risk factors like problem behaviors and low self-esteem. Prevention strategies at individual and societal levels are discussed.
ASJC Scopus subject areas
- Social Psychology
- Clinical Psychology
- Sociology and Political Science