@article{45821adab3f84852ae4223aa02820a1c,
title = "Revisiting trends in augmented reality research: A review of the 2nd Decade of ISMAR (2008-2017)",
abstract = "In 2008, Zhou et al. presented a survey paper summarizing the previous ten years of ISMAR publications, which provided invaluable insights into the research challenges and trends associated with that time period. Ten years later, we review the research that has been presented at ISMAR conferences since the survey of Zhou et al., at a time when both academia and the AR industry are enjoying dramatic technological changes. Here we consider the research results and trends of the last decade of ISMAR by carefully reviewing the ISMAR publications from the period of 2008-2017, in the context of the first ten years. The numbers of papers for different research topics and their impacts by citations were analyzed while reviewing them - which reveals that there is a sharp increase in AR evaluation and rendering research. Based on this review we offer some observations related to potential future research areas or trends, which could be helpful to AR researchers and industry members looking ahead.",
keywords = "Augmented reality, Mixed reality, Survey, Trends",
author = "Kangsoo Kim and Mark Billinghurst and Gerd Bruder and Duh, {Henry Been Lirn} and Welch, {Gregory F.}",
note = "Funding Information: 13 10.1109/TVCG.2018.2868591 0b0000648863c284 Active orig-research F T F F F F F Publish 11 IEEE 1077-2626 {\textcopyright} 2018 IEEE In 2008, Zhou et al. presented a survey paper summarizing the previous ten years of ISMAR publications, which provided invaluable insights into the research challenges and trends associated with that time period. Ten years later, we review the research that has been presented at ISMAR conferences since the survey of Zhou et al., at a time when both academia and the AR industry are enjoying dramatic technological changes. Here we consider the research results and trends of the last decade of ISMAR by carefully reviewing the ISMAR publications from the period of 2008–2017, in the context of the first ten years. The numbers of papers for different research topics and their impacts by citations were analyzed while reviewing them—which reveals that there is a sharp increase in AR evaluation and rendering research. Based on this review we offer some observations related to potential future research areas or trends, which could be helpful to AR researchers and industry members looking ahead. 0 Kim, K. Kangsoo Kim Kangsoo Kangsoo Kim Kim University of Central Florida Author
[email protected] 0 Billinghurst, M. Mark Billinghurst Mark Mark Billinghurst Billinghurst University of South Australia Author
[email protected] 0 Bruder, G. Gerd Bruder Gerd Gerd Bruder Bruder University of Central Florida Author
[email protected] 0 Duh, H.B. Henry Been-Lirn Duh Henry Been-Lirn Henry Been-Lirn Duh Duh La Trobe University Author
[email protected] 0 Welch, G.F. Gregory F. Welch Gregory F. Gregory F. Welch Welch University of Central Florida Author
[email protected] 2018 Nov. 2018 9 5 2018 10 29 448086 08456568.pdf 1-1 8456568 Market research Rendering (computer graphics) Calibration Augmented reality Industries Sensors Indexes Augmented reality mixed reality survey trends ONR 10.13039/100000006 N00014-17-1-2927 NSF 10.13039/100000001 1564065 Florida Hospital 10.13039/100008039 South Australia Fellowship Publisher Copyright: {\textcopyright} 1995-2012 IEEE.",
year = "2018",
month = nov,
doi = "10.1109/TVCG.2018.2868591",
language = "English",
volume = "24",
pages = "2947--2962",
journal = "IEEE Transactions on Visualization and Computer Graphics",
issn = "1077-2626",
publisher = "IEEE Computer Society",
number = "11",
}