Review of Persuasive User Interface as Strategy for Technology Addiction in Virtual Environments

Fachrina Dewi Puspitasari, Lik Hang Lee

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

Abstract

In the era of virtuality, the increasingly ubiquitous technology bears the challenge of excessive user dependency, also known as user addiction. Augmented reality (AR) and virtual reality (VR) have become increasingly integrated into daily life. Although discussions about the drawbacks of these technologies are abundant, their exploration for solutions is still rare. Thus, using the PRISMA methodology, this paper reviewed the literature on technology addiction and persuasive technology. After describing the key research trends, the paper summed up nine persuasive elements of user inter-faces (UIs) that AR and VR developers could add to their apps to make them less addictive. Furthermore, this review paper encour-ages more research into a persuasive strategy for controlling user dependency in virtual-physical blended cyberspace.

Original languageEnglish
Title of host publicationProceedings - 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages44-54
Number of pages11
ISBN (Electronic)9781665453653
DOIs
Publication statusPublished - Oct 2022
Externally publishedYes
Event21st IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022 - Singapore, Singapore
Duration: 17 Oct 202221 Oct 2022

Publication series

NameProceedings - 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022

Conference

Conference21st IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022
Country/TerritorySingapore
CitySingapore
Period17/10/2221/10/22

Keywords

  • Augmented reality
  • Human-centered computing
  • Metaverse
  • Persuasive technology
  • Technology addiction
  • User interfaces
  • Virtual reality
  • Visualization
  • Visualization design and evaluation methods

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Science Applications
  • Media Technology
  • Modelling and Simulation

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