TY - GEN
T1 - Review of Persuasive User Interface as Strategy for Technology Addiction in Virtual Environments
AU - Puspitasari, Fachrina Dewi
AU - Lee, Lik Hang
N1 - Publisher Copyright:
© 2022 IEEE.
PY - 2022/10
Y1 - 2022/10
N2 - In the era of virtuality, the increasingly ubiquitous technology bears the challenge of excessive user dependency, also known as user addiction. Augmented reality (AR) and virtual reality (VR) have become increasingly integrated into daily life. Although discussions about the drawbacks of these technologies are abundant, their exploration for solutions is still rare. Thus, using the PRISMA methodology, this paper reviewed the literature on technology addiction and persuasive technology. After describing the key research trends, the paper summed up nine persuasive elements of user inter-faces (UIs) that AR and VR developers could add to their apps to make them less addictive. Furthermore, this review paper encour-ages more research into a persuasive strategy for controlling user dependency in virtual-physical blended cyberspace.
AB - In the era of virtuality, the increasingly ubiquitous technology bears the challenge of excessive user dependency, also known as user addiction. Augmented reality (AR) and virtual reality (VR) have become increasingly integrated into daily life. Although discussions about the drawbacks of these technologies are abundant, their exploration for solutions is still rare. Thus, using the PRISMA methodology, this paper reviewed the literature on technology addiction and persuasive technology. After describing the key research trends, the paper summed up nine persuasive elements of user inter-faces (UIs) that AR and VR developers could add to their apps to make them less addictive. Furthermore, this review paper encour-ages more research into a persuasive strategy for controlling user dependency in virtual-physical blended cyberspace.
KW - Augmented reality
KW - Human-centered computing
KW - Metaverse
KW - Persuasive technology
KW - Technology addiction
KW - User interfaces
KW - Virtual reality
KW - Visualization
KW - Visualization design and evaluation methods
UR - http://www.scopus.com/inward/record.url?scp=85146055012&partnerID=8YFLogxK
U2 - 10.1109/ISMAR-Adjunct57072.2022.00019
DO - 10.1109/ISMAR-Adjunct57072.2022.00019
M3 - Conference article published in proceeding or book
AN - SCOPUS:85146055012
T3 - Proceedings - 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022
SP - 44
EP - 54
BT - Proceedings - 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 21st IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022
Y2 - 17 October 2022 through 21 October 2022
ER -