Resource management for cognitive cloud gaming

Wei Cai, Min Chen, Conghui Zhou, Victor C.M. Leung, Chun Bun Henry Chan

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

4 Citations (Scopus)

Abstract

In contrary to conventional gaming-on-demand solution, cognitive cloud gaming platform facilitates gaming component migration from the cloud server to the players' terminal, a novel flexible solution to provide Gaming as a Service. In this work, we model the component-based game and investigate the capacity of intelligent resource management for different optimization targets, including cloud resource minimization and throughput-oriented optimization. Experimental results show that, with the cognitive resource management, cloud system is adaptive to various service requirements, such as increasing the quantity of supported devices and reducing the network throughput of user terminals, while satisfying players' quality of experience.
Original languageEnglish
Title of host publication2014 IEEE International Conference on Communications, ICC 2014
PublisherIEEE Computer Society
Pages3456-3461
Number of pages6
ISBN (Print)9781479920037
DOIs
Publication statusPublished - 1 Jan 2014
Event2014 1st IEEE International Conference on Communications, ICC 2014 - Sydney, NSW, Australia
Duration: 10 Jun 201414 Jun 2014

Conference

Conference2014 1st IEEE International Conference on Communications, ICC 2014
Country/TerritoryAustralia
CitySydney, NSW
Period10/06/1414/06/14

Keywords

  • cloud
  • cognitive
  • game
  • resource allocation

ASJC Scopus subject areas

  • Computer Networks and Communications

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