Abstract
In contrary to conventional gaming-on-demand solution, cognitive cloud gaming platform facilitates gaming component migration from the cloud server to the players' terminal, a novel flexible solution to provide Gaming as a Service. In this work, we model the component-based game and investigate the capacity of intelligent resource management for different optimization targets, including cloud resource minimization and throughput-oriented optimization. Experimental results show that, with the cognitive resource management, cloud system is adaptive to various service requirements, such as increasing the quantity of supported devices and reducing the network throughput of user terminals, while satisfying players' quality of experience.
Original language | English |
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Title of host publication | 2014 IEEE International Conference on Communications, ICC 2014 |
Publisher | IEEE Computer Society |
Pages | 3456-3461 |
Number of pages | 6 |
ISBN (Print) | 9781479920037 |
DOIs | |
Publication status | Published - 1 Jan 2014 |
Event | 2014 1st IEEE International Conference on Communications, ICC 2014 - Sydney, NSW, Australia Duration: 10 Jun 2014 → 14 Jun 2014 |
Conference
Conference | 2014 1st IEEE International Conference on Communications, ICC 2014 |
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Country/Territory | Australia |
City | Sydney, NSW |
Period | 10/06/14 → 14/06/14 |
Keywords
- cloud
- cognitive
- game
- resource allocation
ASJC Scopus subject areas
- Computer Networks and Communications