Abstract
Collision detection between complex objects using rasterizing graphics hardware provides a rich ground of exploration for speeding up the interference detection algorithms and computing points of collision. In this article we show that despite the limitations imposed by the current graphics rendering hardware it is still possible to perform collision detection at rendering rates using only conventional graphics hardware without any enhancements.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the Pacific Conference on Computer Graphics and Applications |
| Publisher | IEEE Comp Soc |
| Pages | 51-58 |
| Number of pages | 8 |
| Publication status | Published - 1 Dec 1997 |
| Externally published | Yes |
| Event | Proceedings of the 1997 5th Pacific Conference on Computer Graphics and Applications - Seoul, Korea, Republic of Duration: 13 Oct 1997 → 16 Oct 1997 |
Conference
| Conference | Proceedings of the 1997 5th Pacific Conference on Computer Graphics and Applications |
|---|---|
| Country/Territory | Korea, Republic of |
| City | Seoul |
| Period | 13/10/97 → 16/10/97 |
ASJC Scopus subject areas
- General Computer Science
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