Rendering in object interference detection on conventional graphics workstations

George Baciu, Wingo Sai Keung Wong

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

20 Citations (Scopus)

Abstract

Collision detection between complex objects using rasterizing graphics hardware provides a rich ground of exploration for speeding up the interference detection algorithms and computing points of collision. In this article we show that despite the limitations imposed by the current graphics rendering hardware it is still possible to perform collision detection at rendering rates using only conventional graphics hardware without any enhancements.
Original languageEnglish
Title of host publicationProceedings of the Pacific Conference on Computer Graphics and Applications
PublisherIEEE Comp Soc
Pages51-58
Number of pages8
Publication statusPublished - 1 Dec 1997
Externally publishedYes
EventProceedings of the 1997 5th Pacific Conference on Computer Graphics and Applications - Seoul, Korea, Republic of
Duration: 13 Oct 199716 Oct 1997

Conference

ConferenceProceedings of the 1997 5th Pacific Conference on Computer Graphics and Applications
Country/TerritoryKorea, Republic of
CitySeoul
Period13/10/9716/10/97

ASJC Scopus subject areas

  • General Computer Science

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