Relevance and immersion in digital games: Content and personal factors

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

Abstract

Previous studies have investigated the effects of diverse game design features on player immersion. The current study investigated the relationship between game content and immersion. When players are immersed in a game, they perceive that they are "into the game." If they process and thoroughly elaborate on their game experience, then they may become immersed. On the basis of the elaboration likelihood model, a theory in media psychology, an experiment was conducted to examine whether game content relevant to players influences their level of immersion. The results suggested that game content relevant to players' daily worries reduced their level of immersion. In addition, the results indicated that players' personal factors, particularly the number of years of playing video games, enhanced the perceived relevance of the game content, thereby increasing the level of immersion.
Original languageEnglish
Title of host publicationCHIuXiD 2017 - Proceedings of the 3rd International Conference on Human-Computer Interaction and User Experience in Indonesia
Subtitle of host publicationExperience Design for All
PublisherAssociation for Computing Machinery
Pages24-27
Number of pages4
VolumePart F129310
ISBN (Electronic)9781450352123
DOIs
Publication statusPublished - 18 Apr 2017
Externally publishedYes
Event3rd International Human-Computer Interaction and User Experience Conference in Indonesia, CHIuXiD 2017 - Jakarta and Bogor, Indonesia
Duration: 17 Apr 201720 Apr 2017

Conference

Conference3rd International Human-Computer Interaction and User Experience Conference in Indonesia, CHIuXiD 2017
Country/TerritoryIndonesia
CityJakarta and Bogor
Period17/04/1720/04/17

Keywords

  • Digital games
  • Elaboration likelihood model
  • Immersion
  • Player experience
  • Relevance

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Networks and Communications
  • Computer Vision and Pattern Recognition
  • Software

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