Abstract
Previous studies have investigated the effects of diverse game design features on player immersion. The current study investigated the relationship between game content and immersion. When players are immersed in a game, they perceive that they are "into the game." If they process and thoroughly elaborate on their game experience, then they may become immersed. On the basis of the elaboration likelihood model, a theory in media psychology, an experiment was conducted to examine whether game content relevant to players influences their level of immersion. The results suggested that game content relevant to players' daily worries reduced their level of immersion. In addition, the results indicated that players' personal factors, particularly the number of years of playing video games, enhanced the perceived relevance of the game content, thereby increasing the level of immersion.
Original language | English |
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Title of host publication | CHIuXiD 2017 - Proceedings of the 3rd International Conference on Human-Computer Interaction and User Experience in Indonesia |
Subtitle of host publication | Experience Design for All |
Publisher | Association for Computing Machinery |
Pages | 24-27 |
Number of pages | 4 |
Volume | Part F129310 |
ISBN (Electronic) | 9781450352123 |
DOIs | |
Publication status | Published - 18 Apr 2017 |
Externally published | Yes |
Event | 3rd International Human-Computer Interaction and User Experience Conference in Indonesia, CHIuXiD 2017 - Jakarta and Bogor, Indonesia Duration: 17 Apr 2017 → 20 Apr 2017 |
Conference
Conference | 3rd International Human-Computer Interaction and User Experience Conference in Indonesia, CHIuXiD 2017 |
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Country/Territory | Indonesia |
City | Jakarta and Bogor |
Period | 17/04/17 → 20/04/17 |
Keywords
- Digital games
- Elaboration likelihood model
- Immersion
- Player experience
- Relevance
ASJC Scopus subject areas
- Human-Computer Interaction
- Computer Networks and Communications
- Computer Vision and Pattern Recognition
- Software